Building Your Own Cult in CultGame
CultGame » Devlog
Today we have an update that you all have been interested in for a while: cult creation!
In this part of the game, you get to decide what kind of cult leader you are, what god your worship, what your god has dominion over, and what your cult’s purpose is!
All of these choices affect gameplay in major ways, provide tons of narrative starting points, and add a lot of replay value.
I really think players who are more story-focused and players who are more build-optimization-focused can enjoy this feature :)
CultGame
Unleash your inner cult leader!
Status | In development |
Author | Bucephalus Studios |
Genre | Strategy, Interactive Fiction, Role Playing |
Tags | ascii, cult, Minimalist, Retro, Roguelike, Singleplayer, Text based |
Languages | English |
Accessibility | Subtitles, Blind friendly |
More posts
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- Procedurally Generated World History in CultGame97 days ago
- What will CultGame's gameplay be like?Jun 11, 2024
- Showcasing our graphics!Apr 26, 2024
- Exploring World Generation With ASCII ArtFeb 16, 2024
- 2024 PlansJan 09, 2024
- Adding Graphics and Sound to a C++ Console ApplicationOct 21, 2023
- The Ideal Way To Program a Text Adventure GameSep 08, 2023
Comments
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Looks exciting so far!! Only suggestion for Dominion I have are a Sky/Light/Star dominion (Draws more scholarly individuals and has bonus to research). I cannot wait to see further progress of the game and of course to play once it is released!
Good ideas!
Only a few dominions are being developed for prototyping, but I can guarantee we’ll have a Light and Darkness dominion in the works later. Also air, and potentially one for Arcane.
Also to keep in mind: I’m working on a mechanic where you can combine dominions to create new ones.
Light + Fire = The Sun
Earth + Darkness = The Grave
Water + Air = Storm
Oh sounds wonderful! I am eager to see it in the final product.