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Devlog
Simulating The Spread of The Occult
October 22, 2024
by
Bucephalus Studios
4
#game design, #devlog, #demo
Hello fellow cult leaders in-training! Today, we’ve got an awesome devlog for you all where I show how I designed how the spread of the occult works on CultGame’s 2D tilemaps and also demonstrate...
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Come play the CultGame alpha at the TORG Gaming Expo!
September 06, 2024
by
Bucephalus Studios
4
#alpha, #torg, #announcement
I’m proud to announce that CultGame will have a booth at the Torg Gaming Expo in Columbus, Ohio from 11/1/24 to 11/3/24! Come out to play the alpha, get some free merch, and say hello :) Check out t...
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Procedurally Generated World History in CultGame
July 31, 2024
by
Bucephalus Studios
4
#procedural generation, #history, #devlog
A long time in the making, we can now show off a first draft of procedurally generated world histories in CultGame! Many games allow you to create a world, but it’s much rarer that games will genera...
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What will CultGame's gameplay be like?
June 11, 2024
by
Bucephalus Studios
6
Welcome, welcome! I noticed that we have quite a few new followers since Warsim gave us a shout out, and I’m really excited to have you all be a part CultGame. My goal here is to create an awesome i...
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Showcasing our graphics!
April 26, 2024
by
Bucephalus Studios
1
#graphics
Hi everyone! This past month, we starting collaborating with the ASCII artist littlebitspace to make some beautiful, dark, occult-themed ASCII art graphics to illustrate CultGame. In this video, I sho...
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Building Your Own Cult in CultGame
March 29, 2024
by
Bucephalus Studios
2
#cult creation, #first look
Today we have an update that you all have been interested in for a while: cult creation! In this part of the game, you get to decide what kind of cult leader you are, what god your worship, what your...
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Exploring World Generation With ASCII Art
February 16, 2024
by
Bucephalus Studios
1
#world generation, #gameplay
Hi everyone! Today I have an exciting, first look at gameplay with a demo of world generation in CultGame! Here’s a quick gif of what’s in store:...
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2024 Plans
January 09, 2024
by
Bucephalus Studios
1
Hi everyone, happy new year! Lately I’ve been working on CultGame indirectly through a string library that the game uses. I’ll have a video about that out as soon as I’m finished, which won’t...
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Adding Graphics and Sound to a C++ Console Application
October 21, 2023
by
Bucephalus Studios
1
Hi everyone! Back again with another devlog. This time, I talk about the technology used to make the graphics and sound of CultGame work. In the past month, I just started using the Curses terminal UI...
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The Ideal Way To Program a Text Adventure Game
September 08, 2023
by
Bucephalus Studios
1
Hello everyone! Been doing a lot of work on the game architecture and the custom-made libraries to create as of recent. I’ve made a video for you all where I’ve cataloged my process of going from...
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Outgrowing a project, refactoring, and art announcement!
August 11, 2023
by
Bucephalus Studios
1
New devlog video! Please enjoy...
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Artist and musician collaborators announced!
June 05, 2023
by
Bucephalus Studios
Update for week of May 29th, 2023 We would like to announce our collaboration with musician Evan Stevens and 2D artist Fran Matos! Evan Stevens produces a variety of beautiful music, but he’s bringi...
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