Simulating The Spread of The Occult
CultGame » Devlog
Hello fellow cult leaders in-training!
Today, we’ve got an awesome devlog for you all where I show how I designed how the spread of the occult works on CultGame’s 2D tilemaps and also demonstrate what it looks like in game! I’m really psyched to know what you guys think. What do you like? What would you change?
REMINDER: The TORG Game EXPO is in less than 2 weeks! It’s at the Greater Columbus Convention Center in Ohio, USA. Please come, hang out, get some free merch, and see ya boy in cultist robes!
Other news is that I’ll be spending this weekend at the Midwestern USA’s GDEX game developers’ conference. If you’ll be there and want to hang out, shoot me a message!
Thanks so much for all of your support! ~Jeff
CultGame
Unleash your inner cult leader!
Status | In development |
Author | Bucephalus Studios |
Genre | Strategy, Interactive Fiction, Role Playing |
Tags | ascii, cult, Minimalist, Retro, Roguelike, Singleplayer, Text based |
Languages | English |
Accessibility | Subtitles, Blind friendly |
More posts
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- Procedurally Generated World History in CultGameJul 31, 2024
- What will CultGame's gameplay be like?Jun 11, 2024
- Showcasing our graphics!Apr 26, 2024
- Building Your Own Cult in CultGameMar 29, 2024
- Exploring World Generation With ASCII ArtFeb 16, 2024
- 2024 PlansJan 09, 2024
- Adding Graphics and Sound to a C++ Console ApplicationOct 21, 2023
- The Ideal Way To Program a Text Adventure GameSep 08, 2023
Comments
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Just wanted to let you know this was my favorite project at TORG! :)
Y'all were wonderful and i'm really excited to play more!
That means a lot! Wow! Thanks so much :)
I’m very excited to make the game a great experience for you. Your play testing will have a huge part in that!
Awesome! It is still looking good.
Hi Starcomet! I appreciate the support! Thanks for sticking around. Looking forward to showing you more cool gameplay and art in the coming months.