The Ideal Way To Program a Text Adventure Game
CultGame » Devlog
Hello everyone! Been doing a lot of work on the game architecture and the custom-made libraries to create as of recent. I’ve made a video for you all where I’ve cataloged my process of going from naiive methods to good practice for creating text based games. I hope you can see that a lot of work goes into getting games as simple-looking as CultGame to be well-programmed and maintainable.
Coming up next should hopefully be some videos of moving around the newly designed game interface. Take care and have a great weekend :)
CultGame
Unleash your inner cult leader!
Status | In development |
Author | Bucephalus Studios |
Genre | Strategy, Interactive Fiction, Role Playing |
Tags | ascii, cult, Minimalist, Retro, Roguelike, Singleplayer, Text based |
Languages | English |
Accessibility | Subtitles, Blind friendly |
More posts
- Simulating The Spread of The Occult14 days ago
- Come play the CultGame alpha at the TORG Gaming Expo!60 days ago
- Procedurally Generated World History in CultGame97 days ago
- What will CultGame's gameplay be like?Jun 11, 2024
- Showcasing our graphics!Apr 26, 2024
- Building Your Own Cult in CultGameMar 29, 2024
- Exploring World Generation With ASCII ArtFeb 16, 2024
- 2024 PlansJan 09, 2024
- Adding Graphics and Sound to a C++ Console ApplicationOct 21, 2023
Comments
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Can you make a cult that is semi-good?
Hi! Yes, that is the plan. Players will have choices to become a kind, charitable religious group just as much as they will be able to be evil. If that’s not clear in the marketing, I’ll change it 😊
Wonderful!